I don’t like Ghosts ‘n Goblins. I think it is objectively bad. That said, I come back to it every single year.

They say that love can make a person do crazy things; of course, so can insanity. I can’t say that I love Ghosts ‘n Goblins, but I play it from beginning to end (and from beginning to end again) at least once annually. Typically, I do this as an annual pre-Halloween ritual in October, though I have been known to play during other times of the year. I suppose that presents a reasonably compelling argument that I am insane.

While I still maintain a modicum of lucidity, I’d like to examine Ghosts ‘n Goblins and the design philosophy behind the game. I believe that it has a strong philosophy guiding its design—perhaps not a good philosophy, but an undeniably consistent and well-communicated philosophy. Furthermore, I will compare its design with those of its contemporaries and spiritual successors. Finally, I will render my judgment on the game itself—for better or for worse… read more >

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