Space Ace is Don Bluth’s less-successful follow up to Dragon’s Lair. Much of the same development team from Dragon’s Lair worked on Space Ace, and the arcade cabinet utilized the same LaserDisc technology. For Space Ace, Bluth set out to push the Laserdisc technology beyond what he had previously showcased in Dragon’s Lair, primarily by making greater use of its random-access abilities to create numerous branching pathways. Instead of building one linear sequence, and killing the player if they missed an action, the game could often incorporate a “miss” into its narrative and continue on… read more >

Some Days Just Suck
When your haul truck is buried under thousands of tons of earth, but the boss hands you a shovel and says you still have to



